Compatibility and integrations
GUIFX is designed to sit beside the menu plugin that already builds your inventory content.
Typical use cases
- DeluxeMenus, custom menu plugins, and plugin-owned inventories
- ItemsAdder, Oraxen, and Nexo visual ecosystems
- PlaceholderAPI-driven titles and messages
- TextEffect alongside GUIFX’s own visual layer
GUIFX watches matching inventories after a short configurable delay. Your menu plugin still controls items, click actions, and business logic. GUIFX controls the presentation layer.
What GUIFX does not do
- It does not replace a menu plugin.
- It does not move native Minecraft UI slots or buttons.
- It does not create per-player native Client UI packs in v1.0.1.
- It does not use ProtocolLib, NMS, or packet interception.
For a large opaque menu overlay combined with a full native GUI display replacement, coordinate the artwork carefully. Both systems can be enabled, but their visual layers still need to make sense together.