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Compatibility and integrations

GUIFX is designed to sit beside the menu plugin that already builds your inventory content.

Typical use cases

  • DeluxeMenus, custom menu plugins, and plugin-owned inventories
  • ItemsAdder, Oraxen, and Nexo visual ecosystems
  • PlaceholderAPI-driven titles and messages
  • TextEffect alongside GUIFX’s own visual layer

GUIFX watches matching inventories after a short configurable delay. Your menu plugin still controls items, click actions, and business logic. GUIFX controls the presentation layer.

What GUIFX does not do

  • It does not replace a menu plugin.
  • It does not move native Minecraft UI slots or buttons.
  • It does not create per-player native Client UI packs in v1.0.1.
  • It does not use ProtocolLib, NMS, or packet interception.

For a large opaque menu overlay combined with a full native GUI display replacement, coordinate the artwork carefully. Both systems can be enabled, but their visual layers still need to make sense together.